Dr Nell Baghaei

Senior Lecturer - Human Centred Com

School of Electrical Engineering and Computer Science
Faculty of Engineering, Architecture and Information Technology

Overview

Dr Nilufar (Nell) Baghaei is a Senior Lecturer within the School of Electrical Engineering and Computer Science at The University of Queensland and the Co-Director of the Extended Reality Lab. Her research interests are Virtual/Augmented Reality (AR/VR), Game-based Learning, AI in Health/Education and Persuasive Technology (Google Scholar h-index: 24, citations: ~1700+). She is an Associate Editor of Int Journal Human-Computer Studies, Virtual Reality Springer and Games for Health, is on the Editorial Board/Programme Committee of several other journals and international conferences and is one of the Programme Chairs for the Int Conference on Persuasive Technology 2024, to be held in Wollongong, Australia. She is supervising a number of HDR students at UQ on Games and VR related topics. Before joining UQ, she directed the Games and Extended Reality Lab at Massey University, New Zealand, and held multiple leadership positions in the ITP sector. Prior to that, she was a postdoctoral researcher at CSIRO.

Research Interests

  • Virtual Reality
  • Game-based Learning
  • AI in Education
  • Persuasive Technology

Research Impacts

  • Yinshu Zhao (my PhD student) won an Honorable Mention for best DC presentation at IEEE ISMAR 2023 (A*-ranked conference) for her project on Impact of Avatars on Shoppers’ Perception and Behaviour in Immersive Virtual Stores.

  • Suki Zhang (my thesis student) won the Most Innovative Use of XR award at 2023 Innovation Showcase for her thesis project on Juiciness in VR Exergames.

  • Nominated for Best Paper award "Augmented Reality Applications in the Classroom: Teachers’ Experience", Al Omair, H., Mendoza, A., Boden, M., Baghaei, N., International Conference on Computers in Education (2022)

  • Featured in Psychology today for VR and Mental Health project (published in JMIR 2021): New Research Finds Virtual Reality Can Help Treat Anxiety: https://www.psychologytoday.com/us/blog/urban-survival/202109/new-research-finds-virtual-reality-can-help-treat-anxiety https://www.massey.ac.nz/about/news/new-research-finds-virtual-reality-could-help-treat-anxiety/

  • Nominated for Best Paper award "Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand", Don Samarasinghe, Nilufar Baghaei and Lehan Stemmet, International Conference on Persuasive Technology (2020)

  • Edu-games guru, Dr Baghaei talks to Careers with STEM about some of her research projects, challenges faced along the way and gives some advice to young women who want to learn about and pursue a career in ST (2018)

  • Runner-up Award for leading a research project entitled “Feasibility of Diabetic Mario Mobile Game to Improve Diabetes Self-management”, funded by Health Research Council, in collaboration with the University of Auckland - Unitec (2017)

Publications

  • Baghaei, Nilufar, Chitale, Vibhav, Hlasnik, Andrej, Stemmet, Lehan, Liang, Hai-Ning and Porter, Richard (2021). Virtual reality for supporting the treatment of depression and anxiety: scoping review. JMIR Mental Health, 8 (9) e29681, 1-14. doi: 10.2196/29681

  • Baghaei, Nilufar, Stemmet, Lehan, Khaliq, Imran, Ahmadi, Atefeh, Halim, Ilona, Liang, Hai-Ning, Xu, Wenge, Billinghurst, Mark and Porter, Richard (2021). Designing individualised virtual reality applications for supporting depression: a feasibility study. ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual (Netherlands), 8-11 June 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3459926.3464761

  • Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou and Baghaei, Nilufar (2021). Effect of gameplay uncertainty, display type, and age on virtual reality exergames. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3411764.3445801

  • Baghaei, Nilufar, Stemmet, Lehan, Hlasnik, Andrej, Emanov, Konstantin, Hach, Sylvia, Naslund, John A., Billinghurst, Mark, Khaliq, Imran and Liang, Hai-Ning (2020). Time to get personal: Individualised virtual reality for mental health. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3334480.3382932

  • Samarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16

  • Baghaei, Nilufar, Nandigam, David, Casey, John, DIreito, Artur and Maddison, Ralph (2016). Diabetic Mario: designing and evaluating mobile games for diabetes education. Games for Health Journal, 5 (4), 270-278. doi: 10.1089/g4h.2015.0038

  • Baghaei, Nilufar, Kimani, Stephen, Freyne, Jill, Brindal, Emily, Berkovsky, Shlomo and Smith, Greg (2011). Engaging families in lifestyle changes through social networking. International Journal of Human-Computer Interaction, 27 (10), 971-990. doi: 10.1080/10447318.2011.555315

  • Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2007). Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams. International Journal of Computer-Supported Collaborative Learning, 2 (2-3), 159-190. doi: 10.1007/s11412-007-9018-0

View all Publications

Supervision

  • Doctor Philosophy

  • Doctor Philosophy

  • Doctor Philosophy

View all Supervision

Available Projects

    • Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
    • Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
    • Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
    • Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y

View all Available Projects

Publications

Featured Publications

  • Baghaei, Nilufar, Chitale, Vibhav, Hlasnik, Andrej, Stemmet, Lehan, Liang, Hai-Ning and Porter, Richard (2021). Virtual reality for supporting the treatment of depression and anxiety: scoping review. JMIR Mental Health, 8 (9) e29681, 1-14. doi: 10.2196/29681

  • Baghaei, Nilufar, Stemmet, Lehan, Khaliq, Imran, Ahmadi, Atefeh, Halim, Ilona, Liang, Hai-Ning, Xu, Wenge, Billinghurst, Mark and Porter, Richard (2021). Designing individualised virtual reality applications for supporting depression: a feasibility study. ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual (Netherlands), 8-11 June 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3459926.3464761

  • Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou and Baghaei, Nilufar (2021). Effect of gameplay uncertainty, display type, and age on virtual reality exergames. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3411764.3445801

  • Baghaei, Nilufar, Stemmet, Lehan, Hlasnik, Andrej, Emanov, Konstantin, Hach, Sylvia, Naslund, John A., Billinghurst, Mark, Khaliq, Imran and Liang, Hai-Ning (2020). Time to get personal: Individualised virtual reality for mental health. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3334480.3382932

  • Samarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16

  • Baghaei, Nilufar, Nandigam, David, Casey, John, DIreito, Artur and Maddison, Ralph (2016). Diabetic Mario: designing and evaluating mobile games for diabetes education. Games for Health Journal, 5 (4), 270-278. doi: 10.1089/g4h.2015.0038

  • Baghaei, Nilufar, Kimani, Stephen, Freyne, Jill, Brindal, Emily, Berkovsky, Shlomo and Smith, Greg (2011). Engaging families in lifestyle changes through social networking. International Journal of Human-Computer Interaction, 27 (10), 971-990. doi: 10.1080/10447318.2011.555315

  • Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2007). Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams. International Journal of Computer-Supported Collaborative Learning, 2 (2-3), 159-190. doi: 10.1007/s11412-007-9018-0

Book Chapter

Journal Article

Conference Publication

  • Elliott, Thomas C., Henry, Julie D. and Baghaei, Nilufar (2023). Designing Humanoid Avatars in Individualised Virtual Reality for Mental Health Applications. IEEE. doi: 10.1109/ismar-adjunct60411.2023.00069

  • Kurucz, Peter, Baghaei, Nilufar, Serafin, Stefania and Klein, Eve (2023). Enhancing Auditory Immersion in Interactive Virtual Reality Environments. IEEE. doi: 10.1109/ismar-adjunct60411.2023.00174

  • Baghaei, Nilufar, Balakrishnan, Priyamvadha, Greig, Lachlan, Porter, Richard and Henry, Julie D. (2023). Visualising physiological cues in individualised virtual reality for mental health. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Sydney, NSW, Australia, 16-20 October 2023. Piscataway, NJ, United States: IEEE. doi: 10.1109/ismar-adjunct60411.2023.00073

  • Schnack, Alexander, Zhao, Yinshu and Baghaei, Nilufar (2023). Introducing shopper avatars in a virtual reality store. 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR), Shanghai, China, 25-29 March 2023. Piscataway, NJ United States: IEEE. doi: 10.1109/vrw58643.2023.00274

  • Grabner, Georg, Ahmed, Ali and Baghaei, Nilufar (2023). Using Blockchain to Preserve Chain of Custody (CoC): Cloud Forensics Analysis. Knowledge Systems Institute Graduate School. doi: 10.18293/SEKE2023-038

  • Erensoy, Aysu, Mathrani, Anuradha, Schnack, Alexander, Zhao, Yinshu, Chitale, Vibhav Sunil and Baghaei, Nilufar (2022). Comparing customer behaviours: immersive virtual reality store experiences versus web and physical store experiences. 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089288

  • Farzinnejad, Forouzan, Habibi, Jafar, Khezrian, Navid, Afshin Hemmatyar, Ali Mohammad and Baghaei, Nilufar (2022). Tools for animation and shape manipulation: a scoping review. 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/csde56538.2022.10089225

  • Farzinnejad, F., Khezrian, N. and Baghaei, N. (2022). Enhancing customer experience, and brand awareness through familiar gameplay in advergames. 9th IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 14-16 December 2022. IEEE. doi: 10.1109/csde56538.2022.10089272

  • Zhao, Yinshu, Schnack, Alexander, Mathrani, Anuradha, Erensoy, Aysu, Chitale, Vibhav and Baghaei, Nilufar (2022). Virtual reality stores: studies on shopper perceptions and behaviors. 9th IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Gold Coast, QLD, Australia, 18-20 December 2022. Piscataway, NJ, United States: IEEE. doi: 10.1109/CSDE56538.2022.10089221

  • Al Omair, Hajar, Mendoza, Antonette, Bodèn, Marie and Baghaei, Nilufar (2022). Augmented reality applications in the classroom: Teachers' experience. 30th International Conference on Computers in Education Conference, ICCE 2022, Kuala Lumpur, Malaysia, 28 November - 2 December 2022. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.

  • Chitale, Vibhav, Playne, Daniel, Liang, Hai-Ning and Baghaei, Nilufar (2022). Virtual reality data for predicting mental health conditions. 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Singapore, Singapore, 17-22 October 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ismar-adjunct57072.2022.00011

  • Chen, Hao, Shi, Rongkai, Monteiro, Diego, Baghaei, Nilufar and Liang, Hai-Ning (2022). VRCockpit: mitigating simulator sickness in VR games using multiple egocentric 2D view frames. 2022 IEEE Conference on Games (CoG), Beijing, China, 21-24 August 2022. Piscataway, NJ USA: IEEE Computer Society. doi: 10.1109/CoG51982.2022.9893678

  • Yin, Yuhua, Jang-Jaccard, Julian and Baghaei, Nilufar (2022). PassImg: a secure password generation and management scheme without storing. 2022 IEEE 25th International Conference on Computer Supported Cooperative Work in Design (CSCWD), Hangzhou, China, 4-6 May 2022. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/CSCWD54268.2022.9776045

  • Halim, Ilona, Baghaei, Nilufar, Stemmet, Lehan, Billinghurst, Mark and Porter, Richard (2022). Designing and implementing individualized VR for supporting depression. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Onnline, 12-16 March 2022. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/VRW55335.2022.00052

  • Baghaei, Nilufar, Halim, Ilona, Casey, John, Marsh, Samantha and Maddison, Ralph (2021). Designing games for stealth health and healthy lifestyle education. 29th International Conference on Computers in Education (ICCE), Online, 22-26 November 2021. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

  • Baghaei, Nilufar, Stemmet, Lehan, Khaliq, Imran, Ahmadi, Atefeh, Halim, Ilona, Liang, Hai-Ning, Xu, Wenge, Billinghurst, Mark and Porter, Richard (2021). Designing individualised virtual reality applications for supporting depression: a feasibility study. ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual (Netherlands), 8-11 June 2021. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3459926.3464761

  • Farzinnejad, Forouzan, Habibi, Jafar and Baghaei, Nilufar (2021). Playbook: an animation-based game for improving children's creativity and problem solving skills. EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual, 8-11 June 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3459926.3464748

  • Xu, Wenge, Liang, Hai-Ning, Yu, Kangyou and Baghaei, Nilufar (2021). Effect of gameplay uncertainty, display type, and age on virtual reality exergames. CHI '21: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 8-13 May 2021. New York, NY USA: Association for Computing Machinery. doi: 10.1145/3411764.3445801

  • Zhao, Yinshu, Baghaei, Nilufar, Schnack, Alexander and Stemmet, Lehan (2021). Assessing telepresence, social presence and stress response in a virtual reality store. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00020

  • Zhang, Yiwen, Monteiro, Diego, Liang, Hai-Ning, Ma, Jieming and Baghaei, Nilufar (2021). Effect of input-output randomness on gameplay satisfaction in collectable card games. IEEE Conference on Games (IEEE CoG), Electr Network, 17-21 August 2021. New York, NY USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/cog52621.2021.9619020

  • Baghaei, Nilufar, Ahmadi, Atefeh, Khaliq, Imran and Liang, Hai-Ning (2021). Individualised virtual reality for supporting depression: feedback from mental health professionals. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Bari, Italy, 4-8 October 2021. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct54149.2021.00022

  • He, Peijin, Samarasinghe, Don, Liu, Cyrus, Jelodar, Mostafa Babaeian, Playne, Daniel and Baghaei, Nilufar (2021). Supporting decision-making in the construction and property sectors through persuasive virtual reality: a pilot study. The Australasian Universities Building Education Association (AUBEA 2021), Melbourne, VIC Australia, 27-29 October 2021.

  • Ahmed, Ali, Watterson, Craig, Baghaei, Nilufar and Lundqvist, Karsten (2020). Distance learning practices: A reflective study. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education.

  • Boonrat, Wisanoo, Vaidya, Vimita, Baghaei, Nilufar, Sharifzadeh, Hamid, Ahmed, Ali and Casey, John (2020). Enhancing customers' knowledge and decision making using augmented reality. ICCE 2020 - 28th International Conference on Computers in Education, Online, 23 - 27 November 2020. Taoyuan County, Taiwan: Asia-Pacific Society for Computers in Education.

  • Ahmed, Ali, Lundqvist, Karsten, Watterson, Craig and Baghaei, Nilufar (2020). Teaching cyber-security for distance learners: a reflective study. 2020 IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 21-24 October 2020. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/FIE44824.2020.9274062

  • Ballan, Yousef, Ahmed, Ali and Baghaei, Nilufar (2020). LAMCO: A Layered Approach to Mobile Application Computation Offloading. 16th International Wireless Communications and Mobile Computing Conference, IWCMC, Limassol, Cyprus, June 15-19. NEW YORK: Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/IWCMC48107.2020.9148493

  • Baghaei, Nilufar, Stemmet, Lehan, Hlasnik, Andrej, Emanov, Konstantin, Hach, Sylvia, Naslund, John A., Billinghurst, Mark, Khaliq, Imran and Liang, Hai-Ning (2020). Time to get personal: Individualised virtual reality for mental health. 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, United States, 25-30 April 2020. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/3334480.3382932

  • Samarasinghe, Don Amila Sajeevan, Baghaei, Nilufar and Stemmet, Lehan (2020). Persuasive virtual reality: promoting earth buildings in New Zealand. 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, 20-23 April 2020. Cham, Switzerland: Springer Nature Switzerland. doi: 10.1007/978-3-030-45712-9_16

  • Monteiro, Diego, Wang, Jialin, Liang, Hai-Ning, Baghaei, Nilufar and Abel, Andrew (2020). SwarMotion: a 3D point cloud video recording tool for classification purposes. 13th International Conference on Multimedia and Ubiquitous Engineering (MUE 2019), Xi'an, China,, 24-26 April 2019. Singapore, Singapore: Springer Nature Singapore. doi: 10.1007/978-981-32-9244-4_27

  • Varastehpour, Soheil, Sharifzadeh, Hamid, Ardekani, Iman, Francis, Xavier and Baghaei, Nilufar (2019). An Adaptive Method for Vein Recognition Enhancement Using Deep Learning. IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), Ajman, United Arab Emirates, 10-12 December 2019. Piscataway, NJ, United States: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001834

  • Francis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Feature enhancement and denoising of a forensic shoeprint dataset for tracking wear-and-tear effects. Ajman, United Arab Emirates, 2019 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT), 10-12 December 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISSPIT47144.2019.9001841

  • Baghaei, Nilufar, Hach, Sylvia, Khaliq, Imran, Stemmet, Lehan, Krishnan, Jamuna, Naslund, John, Liang, Hai-Ning and Sharifzadeh, Hamid (2019). Increasing self-compassion in young people through virtual reality. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Beijing, China, 10-18 October 2019. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ISMAR-Adjunct.2019.00042

  • Francis, Xavier, Sharifzadeh, Hamid, Newton, Angus, Baghaei, Nilufar and Varastehpour, Soheil (2019). Learning wear patterns on footwear outsoles using convolutional neural networks. 18th IEEE International Conference On Trust, Security And Privacy In Computing And Communications/13th IEEE International Conference On Big Data Science And Engineering (TrustCom/BigDataSE), Rotorua, New Zealand, 5-8 August. Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/TrustCom/BigDataSE.2019.00067

  • Samarasinghe, Don Amila Sajeevan, Latif, Suhaimi Abd and Baghaei, Nilufar (2019). Virtual reality models for promoting learners engagement in construction studies. 2019 IEEE Global Engineering Education Conference (EDUCON), Dubai, United Arab Emirates, 8-11 April 2019. Piscataway, NJ USA: IEEE Computer Society. doi: 10.1109/EDUCON.2019.8725120

  • Monteiro, Diego, Liang, Hai-Ning and Baghaei, Nilufar (2018). Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives. 2020 IEEE/ACM International Conference on Connected Health: Applications, Systems and Engineering Technologies (CHASE), Crystal City, VA, United States, 16 - 18 December 2020. Piscataway, NJ, United States: Association for Computing Machinery. doi: 10.1145/1234567890

  • Halim, Ilona, Casey, John and Baghaei, Nilufar (2018). Designing a virtual reality flight simulator. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

  • Monteiro, Diego, Liang, Hai-Ning, Abel, Andrew, Bahaei, Nilufar and De Cassia Monteiro, Rita (2018). Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics. Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/AIVR.2018.00015

  • Nehring, Natalia, Baghaei, Nilufar and Dacey, Simon (2018). Improving students' performace through gamification: a user study. 10th International Conference on Computer Supported Education, Funchal, Portugal, 15-17 March 2018. Setubal, Portugal: SciTePress. doi: 10.5220/0006687402130218

  • Hach, Sylvia, Baghaei, Nilufar, Jauny, Ray, Hayward, Christian and Sarrafzadeh, Abdolhossein (2018). MoodRush: Designing a language-free mobile app for mood self-assessment. 7th International Conference, MobiHealth, Vienna, Austria, 14-15 November 2017. Heidelberg, Germany: Springer.

  • Hinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers, Dacey, Simon and Casey, John (2017). Designing a novel educational game for teaching C# programming. 9th International Conference on Computer Supported Education, Porto, Portugal, April 21-23. SciTePress. doi: 10.5220/0006242000810086

  • Reddy, Lou, Baghaei, Nilufar, Vermeulen, Gerhard, Hilton, Craig and Steinhorn, Gregor (2017). Designing mobile applications for improving positive behaviour for learning (PB4L) pedagogy. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education.

  • Baghaei, Nilufar, Casey, John, Nandigam, David, Sarrafzadeh, Abdolhossein and Maddison, Ralph (2017). Engaging children in diabetes education through mobile games. International Conference on Mobile Learning 2017, Budapest, 10-12 April 2017. IADIS.

  • Nehring, Natalia, Dacey, Simon and Baghaei, Nilufar (2017). Providing regular assessments and earlier feedback on moodle in an introductory computer science course: A user study. 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8. Asia-Pacific Society for Computers in Education.

  • Hinds, Matthew, Baghaei, Nilufar, Ragon, Pedrito, Lambert, Jonathon, Rajakaruna, Tharindu, Houghton, Travers and Dacey, Simon (2017). Runjumpcode: An educational game for educating programming. 13th International Conference Mobile Learning, Budapest, Hungary, 10-12 April 2017. Lisbon, Portugal: IADIS.

  • Barmada, Bashar and Baghaei, Nilufar (2017). Train-for-life: on-line interactive training for industry learners. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

  • Baghaei, Nilufar, Casey, John, Ahmad, Yvette, Liang, Hai-Ning and Yu, Zhen (2016). Designing mobile games for improving self-esteem in children with ADHD. ICSLE 2015, Sinaia, Romania, 23 - 25 September 2015. Singapore: Springer International Publishing. doi: 10.1007/978-981-287-868-7_6

  • Maniam, Ananthidewi, Dhillon, Jaspaljeet Singh and Baghaei, Nilufar (2015). Determinants of patients' intention to adopt diabetes self-management applications. CHINZ 2015: 15th New Zealand Conference on Human-Computer Interaction, Hamilton, New Zealand, 3-4 September 2015. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2808047.2808059

  • Nandigam, David, Tirumala, Sreenivas Sremath and Baghaei, Nilufar (2015). Personalized learning: current status and potential. 2014 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), Hawthorne, VIC Australia, 10-12 December 2014. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/IC3e.2014.7081251

  • Casey, John, Baghaei, Nilufar and Nand, Kalpana (2015). Improving learning outcomes by designing engaging educational tools. 2014 IEEE Frontiers in Education (FIE), Madrid, Spain, October 22-25. Institute of Electrical and Electronics Engineers Inc.. doi: 10.1109/FIE.2014.7044042

  • Baghaei, Nilufar, Nandigam, David, Casey, John, Direito, Artur and Maddison, Ralph (2015). Evaluating mobile games for diabetes education. Unknown, Unknown, Unknown. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

  • Nand, Kalpana, Baghaei, Nilufar and Casey, John (2014). Enhancing children's numeracy & te reo skills using computer games. 22nd International Conference on Computers in Education (ICCE), Nara, Japan, 30 November - 4 December, 2014. Taoyuan City, Taiwan: Asia-Pacific Society for Computers in Education.

  • Basheri, Mohammed, Burd, Liz, Munro, Malcolm and Baghaei, Nilufar (2013). Enhancing engagement and collaborative learning skills in multi-touch software for UML diagramming. Conference on Computer-Supported Collaborative Learning, Madison, Wisconsin, June 15-19.

  • Jayawardena, Chandimal, Baghaei, Nilufar, Ganeshan, Kathiravelu and Sarrafzadeh, Abdolhossein (2013). Designing a socially assistive companion robotic wheel chair: RoboChair. 6th IEEE Conference on Robotics, Automation and Mechatronics (RAM), Manila and Pico de Loro, Philippines, 12-15 November. IEEE Computer Society. doi: 10.1109/RAM.2013.6758589

  • Basheri, Mohammed, Burd, Liz and Baghaei, Nilufar (2012). A multi-touch interface for enhancing collaborative UML diagramming. OzCHI '12: The 24th Australian Computer-Human Interaction Conference, Melbourne, VIC Australia, 26-30 November 2012. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2414536.2414541

  • Tomlinson, Bill, Ross, Joel, Andre, Paul, Baumer, Eric P. S., Patterson, Donald J., Corneli, Joseph, Mahaux, Martin, Nobarany, Syavash, Lazzari, Marco, Penzenstadler, Birgit, Torrance, Andrew W., Callele, David J., Olson, Gary M., Silberman, Six, Ständer, Marcus, Palamedi, Fabio Romancini, Salah, Albert Ali, Morrill, Eric, Franch, Xavier, Mueller, Florian, Kaye, Joseph, Black, Rebecca W., Cohn, Marisa L., Shih, Patrick C., Brewer, Johanna, Goyal, Nitesh, Näkki, Pirjo, Huang, Jeff, Baghaei, Nilufar and Saper, Craig (2012). Massively distributed authorship of academic papers. CHI '12: CHI Conference on Human Factors in Computing Systems, Austin, TX, United States, 5-10 May 2012. New York, NY, United States: ACM. doi: 10.1145/2212776.2212779

  • Basheri, Mohammed, Burd, Liz and Baghaei, Nilufar (2012). Collaborative software design using multi-touch tables. International Conference on Engineering Education (ICEED), Penang, Malaysia, 5-6 December. IEEE Computer Society. doi: 10.1109/ICEED.2012.6779276

  • Chen, Gang, Baghaei, Nilufar, Sarrafzadeh, Abdolhossein, Manford, Chris, Marshall, Steve and Court, Gudrun (2011). Designing games to educate diabetic children. OzCHI '11: The Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, Canberra, ACT Australia, 28 November-2 December 2011. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2071536.2071546

  • Freyne, Jill, Berkovsky, Shlomo, Baghaei, Nilufar, Kimani, Stephen and Smith, Gregory (2011). Personalized techniques for lifestyle change. 13th Conference on Artificial Intelligence in Medicine,, Bled, Slovenia, July 2- 6. doi: 10.1007/978-3-642-22218-4_18

  • Baxter, Gordon, Dow, Lisa, Kimani, Stephen and Baghaei, Nilufar (2011). Promoting and supporting healthy living by design. 13th IFIP TC 13 International Conference, Lisbon, Portugal, 5-9 September 2011. Berlin, Germany: Springer. doi: 10.1007/978-3-642-23768-3_140

  • Christie, Timothy, Lueg, Christopher and Baghaei, Nilufar (2011). PETAC: from visualisation to personalisation of tag clouds. CHINZ '11: 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, Hamilton, New Zealand, 4-5 July 2011. New York, NY USA: Association for Computing Machinery. doi: 10.1145/2000756.2000766

  • Holland, Jay, Baghaei, Nilufar, Mathews, Moffat and Mitrovic, Antonija (2011). The effects of domain and collaboration feedback on learning in a collaborative intelligent tutoring system. 15th International Conference Artificial Intelligence in Education, Auckland, New Zealand, June 28 - July 2011. doi: 10.1007/978-3-642-21869-9_72

  • Freyne, Jill, Berkovsky, Shlomo, Kimani, Stephen, Baghaei, Nilufar and Brindal, Emily (2010). Improving health information access through social networking. 2010 IEEE 23rd International Symposium on Computer-Based Medical Systems (CBMS), Perth, WA Australia, 12-15 October 2010. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/CBMS.2010.6042666

  • Christie, Timothy, Lueg, Christopher and Baghaei, Nilufar (2010). Tag clouds as social signallers. Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, Brisbane, Australia, November 22-26. New York, NY, USA: ACM. doi: 10.1145/1952222.1952302

  • Berkovsky, Shlomo, Coombe, Mac, Freyne, Jill, Bhandari, Dipak and Baghaei, Nilufar (2010). Physical activity motivating games: virtual rewards for real activity. SIGCHI Conference on Human Factors in Computing Systems, Atlanta, GA, United States, 10-15 April 2010. New York, NY, United States: ACM. doi: 10.1145/1753326.1753362

  • Kimani, Stephen, Baghaei, Nilufar, Freyne, Jill, Berkovsky, Shlomo, Bhandari, Dipak and Smith, Greg (2010). Gender and role differences in family-based healthy living networks. CHI '10: CHI Conference on Human Factors in Computing Systems, Atlanta, GA USA, 10-15 April 2010. New York, NY USA: Association for Computing Machinery. doi: 10.1145/1753846.1754129

  • Kimani, Stephen, Berkovsky, Shlomo, Smith, Greg, Freyne, Jill, Baghaei, Nilufar and Bhandari, Dipak (2010). Activity awareness in family-based healthy living online social networks. IUI '10: 15th International Conference on Intelligent User Interfaces, Hong Kong, China, 7 - 10 February, 2010. New York, NY, United States: Association for Computing Machinery. doi: 10.1145/1719970.1720025

  • Berkovsky, Shlomo, Freyne, Jill, Coombe, Mac, Bhandari, Dipak and Baghaei, Nilufar (2009). Physical activity motivating games: you can play, mate!. OZCHI '09: Proceedings of the 21st conference of the computer-human interaction special interest group of Australia on Computer-human interaction: design, Melbourne, VIC Australia, 23-27 November 2007. New York, NY USA: Association for Computing Machinery. doi: 10.1145/1738826.1738872

  • Baghaei, Nilufar, Freyne, Jill, Kimani, Stephen, Smith, Greg, Berkovsky, Shlomo, Bhandari, Dipak, Colineau, Nathalie and Paris, Cecile (2009). SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle. OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7, Melbourne, VIC Australia, 23-27 November 2009. New York, NY USA: Association for Computing Machinery. doi: 10.1145/1738826.1738871

  • Gin, Andrew, Baghaei, Nilufar and Hunt, Ray (2007). Performance of evolving IEEE 802.11 security architectures. 5th New Zealand Computer Science Research Student Conference, Auckland, New Zealand, April 10-13.

  • Baghaei, Nilufar and Mitrovic, Antonija (2007). From modelling domain knowledge to metacognitive skills: extending a constraint-based tutoring system to support collaboration. 11th International Conference, UM 2007, Corfu, Greece, 25-29 July 2007. Berlin, Germany: Springer. doi: 10.1007/978-3-540-73078-1_25

  • Baghaei, Nilufar (2006). A collaborative constraint-based adaptive system for learning object-oriented analysis and design using UML. 4th International Conference, AH 2006, Dublin, Ireland, 21-23 June 2006. Berlin, Germany: Springer. doi: 10.1007/11768012_58

  • Baghaei, Nilufar and Mitrovic, Antonija (2006). A constraint-based collaborative environment for learning UML class diagrams. 8th International Conference Intelligent Tutoring Systems, Jhongli, Taiwan, June 26-30. Springer Verlag. doi: 10.1007/11774303_18

  • Baghaei, Nilufar, Mitrovic, Antonija and Irwin, Warwick (2005). A constraint-based tutor for learning Object-Oriented analysis and design using UML. 13th International Conference on Computers in Education, Singapore, November 28 - December 2.

  • Baghaei, Nilufar and Mitrovic, Antonija (2005). COLLECT-UML: Supporting individual and collaborative learning of UML class diagrams in a constraint-based intelligent tutoring system. 9th International Conference of Knowledge-Based Intelligent Information and Engineering Systems, Melbourne, Australia, September 14-16. Springer Verlag. doi: 10.1007/11554028_64

  • Baghaei, Nilufar and McLoughlin, I. V. (2004). Channel estimation complexity reduction using caching. IEEE 6th Circuits and Systems Symposium on Emerging Technologies: Frontiers of Mobile and Wireless Communication, Shanghai, China, 31 May-2 June 2004. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers.

  • Baghaei, Nilufar and Hunt, Ray (2004). IEEE 802.11 wireless LAN security performance using multiple clients. 12th IEEE International Conference on Networks (ICON 2004), Singapore, Singapore, 16-19 November 2004. Piscataway, NJ USA: Institute of Electrical and Electronics Engineers. doi: 10.1109/ICON.2004.1409151

  • Baghaei, Nilufar and Hunt, Ray (2004). Quality of service in wireless and mobile networks. Fourth IASTED International Multi-Conference on Wireless and Optical Communications, Banff, Canada, July 14-16.

Edited Outputs

PhD and MPhil Supervision

Current Supervision

  • Doctor Philosophy — Principal Advisor

    Other advisors:

  • Doctor Philosophy — Principal Advisor

  • Doctor Philosophy — Principal Advisor

    Other advisors:

  • Doctor Philosophy — Principal Advisor

    Other advisors:

  • Doctor Philosophy — Principal Advisor

  • Doctor Philosophy — Principal Advisor

    Other advisors:

  • Doctor Philosophy — Associate Advisor

  • Doctor Philosophy — Associate Advisor

  • Doctor Philosophy — Associate Advisor

    Other advisors:

Possible Research Projects

Note for students: The possible research projects listed on this page may not be comprehensive or up to date. Always feel free to contact the staff for more information, and also with your own research ideas.

    • Virtual Reality and Mental Health - The goal of this project is to enhance self-compassion in people with depression using individualised virtual reality. Example (built in Unity): https://www.youtube.com/watch?v=Po3GpcDLUpQ
    • Virtual Reality and Education - The goal is to enhance people's education (in Construction, Australian history, maths or other fields) using virtual reality. A sample project (built using Unity): https://youtu.be/axpDf1d4X5k
    • Games for Health - The goal of this project is to create mobile games (or build further on top of existing ones) to support people with different health conditions. Example: https://www.youtube.com/watch?v=M4zk6M3Ec5U
    • Virtual Reality and shopping habits - The idea of this project is to use virtual reality to examine and experiment with people's shopping habits. Example (built in Unreal engine): https://www.youtube.com/watch?v=K32qXuUrE8Y